A Semester of Play

Over the course of the last few days I have had the pleasure of re-reading many of my classmates blog posts on gaming. Player culture, game design, programming, and the societal impacts of gaming are a few of the many important gaming-related topics discussed by my classmates. My favorite blog posts were those that discussed these topics in a way that provoked a deeper and intellectually entertaining look into the game being blogged about.

In my opinion one of the posts to do this the best was Danny’s post on the The Last of Us. I had never considered facial animation as an integral aspect of any game I have ever played. His post completely changed the way I viewed this aspect of gaming and now has me analyzing how accessible games are to hearing impaired players. My question to him is, what would you recommend games do for other hearing impaired players? Would you recommend an optional setting for some noises to be visually represented (in a subtle way such as in Fortnite Mobile) or do you have another idea?

Another post I found intellectually stimulating was the post on the queerness of Rocket League. In class talking about queer gaming and queerness in games, I felt hard pressed to think of examples in games I had played or were currently playing. After reading this post on queerness in Rocket League (a game I have loved for years) I really began to understand the concept and how to spot it in other games. My question to the author is what other games have systems of self expression in them that can be defined as queer and how does Rocket League compare?

The concept of queer gaming is something I wish had been addressed by Matt’s post on FIFA 18I really enjoyed his discussion of the sports gaming community and the underlying aspects at work in the community. I also want to applaud him for completely embarrassing his opponent, 80% possession and 4 goals is not easy to accomplish. This style of playing without online sportsmanship seems to me like a queer playing of FIFA 18 and I want to ask if he would consider that to be true.

The last two posts I enjoyed both revolve around the dangers of gaming. Luke Gray’s post on the danger of VR gaming was interesting to me because of its discussion of eye sight issues and motion sickness, things I have experienced playing games as well. I would ask Luke if he thinks that certain games trigger these responses, and if so, then why? The second post on danger is Hunter’s post on how violent video games correlate to violent actions in society. I loved the thought provoking nature of the article and liked the many links present in his writing. My question to him would be if he thinks that as games become more realistic that his argument will change at all, or does he think that the current trend will continue?

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